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| Boards & Bits Closing Spokane Valley, WA, Warehouse (03/03/2010)
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Hey everyone, just a small announcement to spice up your day.
While I still contend that 2 warehouses are better than 1, many of our customers (and would be customers) and many of our accountants agree that:
Having a second warehouse has not been worth the trouble!
So we will be winding down operations in our Spokane Valley, WA, warehouse, which means that our permanent location will be Toledo, OH.
For the full story (and some fun stuff to read) go here.
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| Combine Order Fee Reduced or Eliminated (03/02/2010)
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As of this moment, the combine order fee has been reduced from .50 to .30, and is eliminated if you order at least $25 worth of additional items.
Sorry, refunds will not be given for those that paid .50 ;)
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| GameStorm 2010 (02/23/2010)
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Ben & I will be attending GameStorm 2010 in Vancouver, WA this year. Feel free to place orders for Pick-up and request that they be delivered to GameStorm. We should arrive sometime on Friday afternoon.
See you there!
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| Spilebox Magazine in English?! Finally! (02/23/2010)
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After years of begging and pleading, Spielbox will finally be published in English beginning with this year's first issue, and Boards & Bits will be proud to carry it!
Pre-order copies of Spielbox 1/2010 English today!
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Washington DC and Berlin are another pair of maps created by highly regarded Age of Steam expansion designer Alban Viard.
Washington DC focuses on the infamous freeways of the US capital. While the interstate can allow for quick goods transportation, it also becomes increasingly clogged as the game progresses and eventually becomes nearly impassable.
More... |
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As you know Chile is a long, narrow country with huge mountains. This expansion bestows an important role upon the yellow cubes, which represent gold.
Because Chile is twice as large physically as a standard expansion, two additional maps appear on the back:
The first one takes place in Egypt and features many innovative rules, including a nice mechanism where flooding occurs on one part of the map.
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Le Boomb...
Fun, Silly, easy to learn and loads of fun.
"Le Boomb" is a casual, social game for 2-16+ players ages 6 and older. You can play in about 5-15 minutes.
Here's all you need for a portable game party: 1 custom die that tucks into your special "boomb"!
Each copy of Le Boomb contains:
• 1 die
• 1 bomb (for play and for die storage) |
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Stoner Fluxx is a marijuana-themed version of the hit card game Fluxx - it's a game about toking with your friends, getting the munchies, and changing the rules. Back by popular demand, this bigger, bolder edition features 16 new cards (including three Creepers!) with new color artwork in a nicer, larger box.
A game about Weed, Freedom, and the Pursuit of Happiness.
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Apples to Apples Kids brings the awardwinning card and party game, Apples to Apples, to the younger set. Players will delight in the funny comparisons in this easy-to-learn and fun-to-play game. The 288 cards are especially designed for beginning readers.
The KIDS and JUNIOR card sets are unique so there are no duplicate cards. The sets may be combined for thousands of new comparisons!
This card set was previously named Apples to Apples Junior. |
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| 100 reclosable clear baggies for game bit storage. |
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This expansion contains four different modules, which can be combined individually or all together with the basic game. Diamonds adds diamond cards to the game, which can be used to buy anything -- but can't be combined with any other currency. Characters has character cards which are auctioned off when revealed and which have a variety of powers. Camps adds camps which are placed outside the city walls and which score points for the adjacent line of buildings inside the city.
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WrestAngel is a fast paced, interactive game for up to 5 players with 2 warriors each, or up to 10 players with 1 warrior each. All cards have double use: they can be used to Move, Fight, Avoid hits, play Special Actions OR to Pin an opponent on the ground for a three seconds count. It is up to you to balance them well: it is not useful to Throw down an opponent if you are not able to Pin it: One, Two... THREE!
Goal: to throw down your opponent and Pin him.
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