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Mage Wars (2012)
Publisher: Arcane Wonders
Designer: Bryan Pope
Players: 2 to 6
Ages: 8 and up
Duration: 90
Languages: english 
B&B Price
$38.39
1+ in Penn
 
List Price $59.99
You Save 36%
 
Description
In Mage Wars, you'll battle in the realm of Taern, a broken world filled with war and chaos. But all is not lost, there are still those who seek to restore, rather than pillage and destroy. Will your Mage fight to redeem a ravaged world or will you seek to usher in a new era under your control? Taern is a large world, with several powerful nations and schools of magic to choose from. You will discover many brilliant and powerful Mages through your combat. Will you conquer them or be destroyed?

Mage Wars is a tactical board game, a combination of a card game and miniatures game, combining the best elements from each genre. The game is played on an arena game board divided into square areas called "zones", which regulate movement and the placement of objects. Each Mage (player) starts in a corner of the arena, opposite his enemy.

Each player holds a spellbook, from which spell cards are pulled out as they are cast during the game. This has the feel of being a real Mage, turning the pages of your tome of magic, as you plan your strategy each turn. A point system allows you to choose spells for your spellbook, with more powerful spells and spells outside your schools of training costing more points. You have full access to cast any spell you want each turn, allowing for an unprecedented level of rich strategy and tactics. Many of these spells – such as creatures, equipment, and enchantments – are placed on the board and become objects in the game. Creatures can move around the arena, and attack each other and the enemy Mage. Attacks deal damage, as well as interesting special effects such as Burn, Corrode, Stun, Daze, Push, Cripple, Paralyze, etc. Creatures can be destroyed when they receive too much damage, or can be controlled by powerful curses and enchantments, or contained by walls and other creatures.

Every Mage comes from a different school of magic, each with unique spells and strategies:
The Beastmaster will try to rush and swarm the enemy with his hordes of animals, buffed by his nature enchantments.
The Warlock will go right for the throat, armed with his powerful Lash of Hellfire, Helm of Fear, and Demonhide Armor. Along the way to the enemy Mage he'll use his curses and fire attacks to contain and destroy enemy creatures.
The Wizard is a trickster, a master of meta-magic: countering, stealing, redirecting, and destroying enemy spells and mana. He's also a master of teleportation and portals/gates.
The Priestess will defend with knights and angels, and powerful healing and protection spells. She'll wear down the enemy, then overwhelm them in the end.

The base game comes with all you need to get started: spellbooks, extra spells to customize with the spellbooks, arena game board, dice, markers, etc.

For more information, including rules translations, visit BoardGameGeek.
 
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