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Warhammer Invasion LCG: Vessel of the Winds (2012)
Publisher: Fantasy Flight Games
Designer: Eric Lang
Players: 2 to 2
Ages: 13 and up
Duration: 60
Languages: english 
B&B Price
$9.96
3 in Penn
 
List Price $14.95
You Save 33.3%
 
Important Note!
This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.
 
Description
"The Guild halls lay deep beneath the surface of the hold, arranged in a circle. In the centre was the main workshop, a massive space large enough to fit even The Great Temple of Sigmar in Altdorf, connected to the surface by a single vertical shaft hundreds of feet deep. Wide enough that a dragon could fly down it without its wings touching the sides, the shaft was more often used to deliver supplies to the workshops, and often sealed behind steel hatches. Brok produced a set of master keys to unlock yet another iron grate, and the two passed into the innermost ring of rooms, where the most venerable Engineers drafted their designs."
– From “Karaz-a-Karak,” a short story by Sam Stewart

The great Dwarf hold of Karaz-a-Karak teems with activity. Engineers build mighty works while smiths hammer out runes of power on forges deep within the mountain. But now, a particularly ingenious engineer has invented a potent new weapon. Will it be enough to pay back his people’s centuries-old grudge?

Karaz-a-Karak is the the fourth Battle Pack in The Capital Cycle for Warhammer: Invasion The Card Game. With three copies each of 20 unique cards (half of which are devoted to the grog-swilling Dwarfs), Karaz-a-Karak is an invaluable Battle Pack for players harboring ancient grudges against past opponents.

For more information, including rules translations, visit BoardGameGeek.
 
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