Shipping and Trade in the South Pacific
During the second half of the Nineteenth Centry and the beginning of the Twentieth, great trading companies exploited the new trade routes opened to the South Pacific. The is was the age of the large, fast, strong-hulled Clipper ship.
In Clippers, the players plan the naval routes of 6 different trading companies in the South Pacific Islands. Each player tries to get as many of the trading companies as possible to reach islands where they player has ports. Points are scored for each trade route that reaches a player's port.
The object of the game is for each player to influence as many trade routes as possible to travel through the islands where that player owns Port Markers. The more routes that reach an island, the more points its Port Markers are worth. The game ends when no new trade routes can be started, and the existing ones cannot be expanded. The winner of the game is the player with the most Points at the end of the game.
Contents:
Game board
14 Clipper ships
142 Trade route segments (wooden)
6 Option cards
5 Departure cards
60 Port markers
65 Currency chips
First player grappling hook card
Rules
Player Aid

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