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El Grande Decennial (2005)
Publisher: Rio Grande Games, Hans im Glück
Designer: Richard Ulrich, Wolfgang Kramer
Players: 2 to 5
Ages: 12 and up
Duration: 60 to 90
Languages: english 
B&B Price
Currently Unavailable
List Price $64.95
You Save 36%
This 10th anniversary edition of El Grande includes the El Grande Expansions.

The players are the Grandes in old Spain. Each wants to increase his influence at the court and in the regions. Each turn, the players choose from 5 actions, different on each turn. But first choice goes to the player who plays the highest priority card and you have only 13 for the game. Choose your actions and priorities wisely to become the most powerful Grande and win the game!This Decennial version also contains the expansions previously known as Intrigue & the King, Grand Inquisitor & the Colonies, and Grandissimo.In Intrigue & the King, each player has 18 or 28 cards that replace the action cards from the basic game. Before the game begins, each player chooses 13 cards to be his action/priority deck for the game. The players use these cards instead of the action a nd priority cards in determining turn order and special actions. Grand Inquisitor & the Colonies adds four new regions, the Grand Inquisitor, and new action cards to support these additions. The new action cards are in two new stack, giving players seven options on each turn instead of the five from the basic game. By combining the two, you can play The King & the Colonies. In this game, you use the action/priority cards from Intrigue & the King, and the new regions, the Grand Inquisitor, and the new action cards supporting them from Grand Inquisitor & the Colonies.Grandissimo adds a ship, jail, Portugal, the Grand Inquisitor, the Queen, the Jester, and new action cards in two new stacks to support these additions.Errata - due to printing problems with the cards, there are 5 cards with incomplete text on them. The complete text is in the rules. The affected cards are shown below:From the "1" stack:"Intrigue: Move all of your own Caballeros from...any one region!""Intrigue: Move any 4 of your own Caballeros on...the board!"From the "2" stack:"Your fellow players must send all of their own Caballeros from one region back to the provinces. Each player decides which region. Decide...secretly!"From the "4" stack:"Power Cards: take 1 of your cards from the discard stack...back into your hand." (2 cards)From the "expansion" deck:"The King You may move the king to any...region."We apologize for this printing error and hope you will enjoy the game.

For more information, including rules translations, visit BoardGameGeek.
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