Home » Board Games » Origins My Account  |  Cart Contents  |  Checkout   
Search
Begins with

My Boards & Bits
MyReservations
MyRequests
MyWishlist
MyAccount
Categories
* In Stock
Game Salute NEW
Free Shipping
Pre-orders
Super Specials
Bits!
Gift Certificates
New Items:
•Gunship: First Strike!
•Dice Tower - Nautical
•Power Plant Resource Marker Set [84]
•Zpocalypse: Zmaster New Releases
New Items:
•Gunship: First Strike!
•Zpocalypse: Zmaster Board Games
New Items:
•Munchkin Holiday Surprise Card Games
2-Player Games
War Games
New Items:
•Munchkin Holiday Surprise
•Zpocalypse: Zmaster Expansions
Party Games
Imported
Kids Games
Dexterity
Dice Games
Fantasy/RPG
Hard 2 Find
New Items:
•Dice Tower - Nautical
•Power Plant Resource Marker Set [84] Accessories
DVD/Trivia
Magazines
Oops! Box Damage
   = New items
Publishers
Designers
Information
Policies
FAQ
Payments
Shipping/Pick-up
International Orders
Privacy Notice
Contact Us
Origins (2007)
Publisher: Sierra Madre Games
Designer: Phil Eklund
Players: 2 to 5
Ages: 14 and up
Duration: 180
Languages: english 
B&B Price
$35.00
Currently Unavailable
List Price $50.00
You Save 30%
 
Description
Origins - How We Became Human

Players start with a brain map of one of five pre-conscious hominid species, a Demography sheet and a single hunter-gatherer unit in the Old World, as it enters the glacial period of the Pleistocene Ice Age.

Maps of the Old and New Worlds depict various plants and animals, that players must domesticate to become herdsmen and agriculturists. They progress through both innovation as well as imitation of competing cultures. Through the millenia, global warming may end the Ice Age and flood the coastal settlements, as deserts, jungles, and glaciers advance and retreat. Players who do poorly may become enslaved by other cultures, only to get a new chance as advanced civilizations go through cycles of chaos and renaissances. There are three eras in the development of the mind: The Age of Instinct (pre-lingual), The Bicameral Age (lingual but not yet conscious), and the Age of Faith (conscious with faith-based authorizations). The Era IV "Age of Reason" expansion deck is now available (published May 2008), which brings the game into the modern era.

The 24 page rulesbook includes maps and 6 pages of historical background, a theory on the origins of consciousness, weather charts and historical maps. The historical backdrop of each and every card, from the Pleistocene to the Medieval Era, is described and illustrated.



For more information, including rules translations, visit BoardGameGeek.
 
Customers who bought this product also purchased
Name of the Rose
Name of the Rose
Mr. Jack
Mr. Jack
Snow Tails
Snow Tails
Giants
Giants
Thurn and Taxis
Thurn and Taxis
PitchCar Mini Extension 2
PitchCar Mini Extension 2
Solution Graphics
Shopping Cart more
0 items
MyWishlist more
Click to add
Origins
to MyWishlist

Click to be
notified when
Origins
is in stock!
Jun Pre-orders more
Firenze
 Firenze
$38.96

Morels
 Morels
$25.00

Android: Netrunner - A Study In Static
 Android: Netrunner - A Study In Static
$9.96

More...
New & Restocks more
Elk Fest
Elk Fest
$18.00
06/17/2013
Cloud 9
Dice Tower - Nautical
Gunship: First Strike!
Gunship: First Strike! Asteroids!
Gunship: First Strike! Crewmates!
Gunship: First Strike! Green & White Carriers
Gunship: First Strike! Gunship Mk II
Gunship: First Strike! Punchboard Tokens
Gunship: First Strike! Upgrade Decks
Hanabi
High Noon Saloon
Power Plant Resource Marker Set [84]
Thurn and Taxis: All Roads Lead to Rome
Thurn and Taxis: Power and Glory
06/14/2013
7 Wonders: Leaders
A Game of Thrones LCG: Epic Battles - Revised
Airlines Europe
Battle for Normandy Expansion - Ziplock
Battle Line
Commands & Colors: Napoleonics 2nd Printing
Conflict of Heroes: Awakening the Bear - 2nd Edition
Counter Sheets Blank 1/2" Multi-color - Half Sheet
Elk Fest
Family Games: 100 Best
Food Fight
Formula D: Sebring/Chicago
More...

Copyright © 2013 Boards & Bits