A power struggle at the beginning of an atomic age. A revolutionary new technology. Who will use it to build the deadliest arsenal and become the world's dominant superpower?
The Manhattan Project is a low-luck, mostly open information efficiency game in which players compete to build and operate the most effective atomic bomb program. Players do not "nuke" each other, but conventional air strikes are allowed against facilities.
The game features worker placement with a twist; There are no rounds and no end-of-round administration. Players retrieve their workers when they choose to or are forced to (by running out).
An espionage action allows a player to activate and block an opponent's building, representing technology theft and sabotage.
Contents:
Game board
5 Player boards
5 Fighter counters
5 Bomber counters
15 Player color discs
5 Implosion Test counters
10 Loaded Bomb markers
16 Damage markers
40 Yellowcake cubes
72 Workers
50 Building cards
30 Bomb cards
Rules