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$19.77 Was $20.42 |
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3 in Penn
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| List Price $32.95 | | You Save 40% |
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The sixth game in the GIPF series by Kris Burm.
TZAAR "officially" replaces TAMSK as the sixth game in the GIPF series.
is a game about making choices. Both players have 30 pieces, divided in three types: 6 Tzaars, 9 Tzarras and 15 Totts. The 3 types of pieces form a trinity: They cannot exist without each other. The aim is either to make the opponent run out of one of the three types of pieces or to put him in a position in which he cannot capture anymore. The tricky question the players will have to ask themselves on each of their turns is: “Shall I make myself stronger or my opponent weaker?” Meaning: Will you capture an opponent’s piece and make him weaker, or will you jump on top of one of your own pieces and make yourself stronger? If you choose to jump on top of your own pieces too often, you will probably leave your opponent with too many pieces on the board. On the other hand, if you capture too often, you may end up with pieces that are not strong enough at the end of the game.
What to do? Up to you to decide!
 For more information, including rules translations, visit BoardGameGeek.
Game Board 60 Cards 12 Markers Rule Book
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 For more information, including rules translations, visit BoardGameGeek.
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