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Infidel (2011)
Publisher: GMT Games
Designer: Richard Berg
Players: 1 to 2
Duration: 120
Languages: english 
B&B Price
$35.20
3 in Penn
 
List Price $55.00
You Save 36%
 
Description
Men of Iron is a play-oriented series of games covering the wide spectrum of land battles from, roughly, the era just prior to the first Crusades to the arrival of gunpowder.

The second volume in the series, Infidel, focuses on the major battles of the early Crusades era between the Christians and the Muslims (although there were battles with some of each on both sides). This is a period that saw cavalry reign supreme, and pitted the European heavy cavalry—armored “knights”—systems against the Eastern/Turkish light cavalry tactics.

The battles include

Dorylaeum (1097): The Crusader line of march, including the people’s Crusade and Peter the hermit, as well as all the great 1st Crusade Leaders, are “ambushed” by Kilij Arslan and his crack Seljuk cavalry.

Antioch (1098): The exhausted, starving and depleted Crusaders – they had few horses left – have just taken Antioch and are now faced with a large Turkish army, under Kerbogha, sent to retake the city.

Ascalon (1099): The Crusaders, having seized Jerusalem, turn south to fend off the suddenly active large army of The Fatimids, with their crack Mamluk heavy cavalry.

Harran (1104): Baldwin II of Edessa seeks to maintain control of his little kingdom in northern Syria, something Soqman, atabeg of Damascus, is not happy to allow. One of the first major Crusader defeats.

Montgisard (1177): Saladin attempts to destroy a small army from the Kingdom of Jerusalem with an army more than five times its size. Though there are only 400 knights, the Crusaders are led by the remarkable Baldwin IV, The Leper King. The outcome - one of the greatest Crusader victories. See if you can carry off this stunning upset!

Arsuf (1191):The classic battle between Richard I Lionheart and the Ayyubid Army of Saladin highlighting the major facets of each army in an unusual moving battle.

Contents
Two 22" x 32" game-maps, backprinted
560 counters on two sheets
Two identical 11" x 17" Player Aid Cards
One 8.5" x 11" Player Aid Card
One Rules Manual
One Battle Book
Two ten-sided dice


For more information, including rules translations, visit BoardGameGeek.
 
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