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Defenders of the Realm: Hero Expansion #2 (2011)
Publisher: Eagle Games
Designer: Richard Launius
Players: 1 to 4
Ages: 13 and up
Duration: 120
Languages: english 
B&B Price
$15.99
2 in Penn
 
List Price $24.99
You Save 36%
 
Description
Defenders of the Realm: Hero Expansion #2 includes four new heroes – with a miniature and character card for each – along with six new global effects cards for use with the Defenders of the Realm base game.

Healer: The Healer, although she does not sound particularly powerful, has some very interesting and magical skills. Not only can she spend actions to Heal three wounds to Heroes at her location including herself (especially useful if losing a battle to a General), she automatically heals one wound to all Heroes at the end of her turn if on a location with them. Couple this with the ability to use minion's energy at tainted locations to heal the land and her Walk in the Light ability to ignore a General's combat abilities and you have a very valuable hero to add to your team.
Druid: The Druid is very powerful in wooded areas (Green Locations) and a strong healer of the tainted land. His "One with the Earth" ability keeps him safe from enemies when in the woods and his ability to summon woodland creatures at any Green Location to attack Minions (even when he is not present) is extremely useful in keeping Orcs and Imps under control.
Feline: The Feline, half cat and half human, has the ability to shadow any moving Hero or General, advancing with them as they leave or pass through the area if on foot or horse. Her catlike reflexes and razor-sharp claws make her a strong warrior in defense of the realm.
Shaman: The Shaman, a shape-shifter and magic user, is a welcome addition to any Hero team. His Arrows of Destruction rain doom on minions and his ability to change into a Wolf or Bear grant him valuable skills in movement and combat.

For more information, including rules translations, visit BoardGameGeek.
 
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