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Hard Vacuum: Science Gone Mad (2001)
Publisher: Fat Messiah Games
Designer: Darrell Hayhurst, Neal Sofge
Players: 2 to 12
Duration: 60
Languages: english 
B&B Price
$9.75
Currently Unavailable
List Price $15.00
You Save 35%
 
Description
Technology runs amok as the Battle for Orbit grinds into 1945!

Fiendish shadow fighters, immense space battlecruisers, bizarre magnetic raiders, nimble parasite ships and even the war-torn British all show up in the seventh year of World War II. Can you survive a world where science itself has gone mad?

Note: Science Gone Mad is an expansion for Hard Vacuum.

Added rules include:
1942 rocketships, with their slow chemically-powered engines and desperate orbital bombing missions.
Ramming, docking and boarding actions, plus marines and engineers.
Continuing characters, bailouts, experience, and Ace pilot skills.
Carrier operations & resupply
The liquid-fuelled ships of His Majesty's Royal Space Force.
Weird inventions, including radio-controlled torpedoes, magnetic rays, gun mines, boarding claws, gimbaled thrusters, and fighter launch racks.
Expanded ship construction charts for larger hulls and new equipment.

Over a dozen new spaceships, dossiers on eight famous aces, three space station designs, more than ten new scenarios, and a timeline expansion are also included, making Science Gone Mad a must for any Hard Vacuum fan.

Rulebook Includes:
Expansion rules and scenarios for games set in 1943 and 1945
15 new spaceships and 3 new stations
168 full-color ship markers
3 orbital bombing templates
spare thrust markers


For more information, including rules translations, visit BoardGameGeek.
 
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