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Innovation: Figures in the Sand (2013)
Publisher: Asmadi Games
Designer: Carl Chudyk
Players: 2 to 6
Ages: 14 and up
Duration: 45 to 90
Languages: english 
B&B Price
$16.25
3 in Penn
 
List Price $25.00
You Save 35%
 
Description
Innovation: Figures in the Sand can be played with just the base game or combined with the Innovation: Echoes of the Past expansion.

In addition to various ideas and innovations from history, players can now enlist the aid of the brightest minds and sharpest leaders as they travel through the ages. These Figures will provide inspire effects enhancing your card-drawing abilities, karma effects granting permanent benefits to your cause, and powerful decrees that can swing the momentum of the game. Your civilization’s fate hangs in the balance as you use these new tools. Lead your people to victory!

New Cards
Innovation: Figures in the Sand contains 105 historical ‘Figures’ from the same ages as the technology cards from Innovation and Innovation: Echoes of the Past. They are similar in layout, but instead of a dogma effect, each Figure contains a karma effect. Karma effects are not activated by an action -- they provide some continuous benefit as long as the Figure is a top card. Figure cards are more fragile than technology cards, as Figures are mortal and fade over time -- you’ll usually only be able to keep one active Figure at a time. Some Figures also have Inspire effects. These will allow you to take an enhanced Draw action once per turn called an Inspire action.

Contents:


For more information, including rules translations, visit BoardGameGeek.
 
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