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Warhammer Invasion LCG: Faith and Steel (2013)
Publisher: Fantasy Flight Games
Designer: Eric Lang, James Hata
Players: 2
Ages: 13 and up
Duration: 45
Languages: english 
B&B Price
$9.96
3 in Penn
 
List Price $14.95
You Save 33.3%
 
Important Note!
This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.
 
Description
“The Dwarfs were not defenceless. The ancient tales tell how Grungni taught them how to inscribe magical runes onto their weapons and armour. He armed Grimnir with two mighty axes and armour harder than the bones of mountains.”
   –Warhammer: Dwarfs

Men of the Empire band together against the hordes of Chaos and the other forces of Destruction clawing at their borders. As the sixty new cards (three copies each of twenty individual cards) from Faith and Steel bring the forces of Order and Destruction to the battlefield for a cataclysmic confrontation, the Empire gains strength from its Mages, supports, and the legendary Balthazar Gelt (Faith and Steel, 101). Will they be enough to fend off all the amassed Daemons, Dragons, and Orcs? It is a desperate time, and rumors tell that the end times have come. Still, the Men of the Empire do not stand alone. Faith and Steel introduces new tactics for the High Elves and Dwarfs, as well as new units willing to defend their kingdoms even unto death.

With the fate of the Old World at stake, Faith and Steel ushers the new Eternal War keywords, Ambush and Raider, into the cycle’s final battles. Will tricks and traps and superior tactics win the day? Or will one army rise to power, backed only by the sheer, brute strength of its units?

For more information, including rules translations, visit BoardGameGeek.
 
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