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Siberia (2011)
Publisher: DLP Games
Designer: Reiner Stockhausen
Players: 2 to 4
Ages: 10 and up
Duration: 60
Languages: english deutsch français 
B&B Price
$48.99
1 in Penn
 
 
Description
Siberia has a reputation for being a land of vast resources, and players are going to do their best to exploit those resources and convert them into as much loot as possible.

Siberia lasts an unspecified number of rounds. Each round consists of two phases: (1) drawing and placing action counters and (2) performing actions. In the first phase, all players draw six action counters from the bag, then place them on their individual playing panels. Most action counters show both a resource (five types possible) and a person (four types), while managers are on counters of their own. Each playing panel has columns for the five types of resources and the five types of workers, with space for two counters in each column. Players can also allocate counters to the "research facility" below their panel.

In the second phase, players take actions one at a time until everyone has no actions remaining or passes. A resource or worker action can be taken only if both spaces are filled in the appropriate column; when a player takes an action, he removes all action counters in the column, returns them to the bag, then takes the action.

The worker actions allow a player to place a salesman in a stock exchange, place a worker in Vladivostok, move workers up to three spaces, move a manager to any action space, or claim an investment tile; each investment tile corresponds to a particular resource or worker action and is placed on the player panel permanently, allowing the player to take this action more easily in the future since the column is always half-filled. Each resource action allows a player to remove that resource from all areas where he has a worker, then immediately sell them on one of the stock exchanges where he has a salesman.

The aim of the game is to extract resources and to sell them as gainful as possible. The player who has most money at the end of the game is the winner.

Contents:
Game board
4 player panels
70 action counters
24 wooden pawns in four colors
70 wooden resource-cubes
8 exhaustion counters
20 investment tiles
6 stock exchanges
1 starting player marker
1 fabric bag
Money
Rules

For more information, including rules translations, visit BoardGameGeek.
 
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