It’s the year 2342 A.D. Science has meanwhile made considerable progress. The invention of the jump gate has made it possible for spaceships to reach distant planets and galaxies amazingly quickly. Now the time has come for you, the daring space pilots, to jump into your spaceships and explore worlds never before seen by any human. In search of resources and fame, you set off to explore planets so far unknown. The crew and the spaceship are ready for takeoff – fasten your seat belts, select the coordinates of a planet using the “NavComp” and use the jump gate to take off into unknown worlds …
The players are pilots who discover new planets in their spaceships. The cards provide the coordinates for jumping through the jump gate to planets and to scan them and develop them. As soon as a space station has been built there it is possible to discover what’s on the planet and the important point tiles can therefore be collected.
At the end of the game, the players receive points for their point tiles and the space stations which have been built. But watch out: each player is pursuing their own goal in the Space Mission …
Contents:
12 planets
1 jump gate
5 spaceships in 5 colours, one for each player
60 cards
6 overview cards
100 space-probe/space-station chips in 5 colours, 20 for each player
64 planet tiles (48 point tiles and 16 space tiles)

For more information, including rules translations, visit
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