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Khan (2010)
Publisher: White Goblin Games
Designer: Christwart Conrad
Players: 2 to 4
Ages: 10 and up
Duration: 60
Languages: english deutsch français dutch 
B&B Price
$42.90
5+ in Penn
 
 
Description
1244 – The Mongol Empire rules from Eastern Europe right the way across Asia to the Pacific Ocean. It was (and still is) the largest contiguous empire in the history of the world. The Great Khan rules from the capital Karakorum over the empire and he sends out his best generals to conquer more areas for the ruler of all Mongols. Mongol strategy gives individual generals a high degree of independence in deciding how to invade and conquer new territories, so long as they keep to the overall objectives. The Mongol armies are highly mobile and enemies are terrorized by their ability to appear everywhere at once. To prevent enemy rulers from being able to regain control of their armies, the Mongols drive the rulers out and pursue them relentlessly wherever they flee. It’s your task to chase out the 8 different rulers of the lands that you are invading and to conquer as many valuable areas as you can. The general that fulfills his task the best will be proclaimed the next Great Khan.

• high interaction and large number of tactical details
• simple rules with great depth
• the unique movement system for rulers makes each game different
• traditional dilemma: “a bird in the hand is worth two in the bush”
• surprising development of the game through the use of special cards

Contents:
• 1 gameboard
• 72 cards (9 cards each of the 8 colors of the rulers)
• 6 special cards (High morale)
• 4 special cards (Great Khan protection)
• 4 special cards (Support of the Gods)
• 4 special cards (Scout the land)
• 8 wooden rulers
• 60 black yurts
• 160 yurts
• 29 conquer tiles
• 9 bridges
Rules

For more information, including rules translations, visit BoardGameGeek.
 
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