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Risk Legacy (2011)
Publisher: Hasbro
Designer: Chris Dupuis, Rob Daviau
Players: 3 to 5
Ages: 13 and up
Duration: 60
Languages: english 
B&B Price
$46.79
5+ in Penn
 
 
Important Condition Note!
Game box is thin corrugated and subject to minor damage. These will be sold as new.
 
Description
It's your world. It's your war. It's your legacy.

We’re doing something different with Risk Legacy. This is a game where the choices you make in one game end up affecting future games, where actions have consequences, where you shape the history of your world. We’re going to ask you to write on your game, to mark it, put stickers on it, and even to throw away parts of it. In fact, that’s how the game works. What you’ll end up with is a game that has been through a war- your war. No two games will be close to the same. Each will have its own history, its own weaknesses and strengths, and its own heroes.

The early games you play in this world will be somewhat simple and straightforward (for a Risk game). But the choices you make in those games will echo throughout future ones. As you get further into the wars, more and more richness will come into play.

In 2128, after years of global warfare, theoretical physicists joined together with astronomers, engineers, and particle physicists to announce a breathtaking breakthrough: the ability to create new Earths. Instead of warring over ever-scarcer resources and ever diminishing supplies, factions and populations could transport to a verdant Earth, untouched by humans. With great fanfare, the colonists departed for the first earth clone created, ready to leave war behind.

It took two months for the first battle to take place.

It turns out that factions weren’t so ready to share, to give up past grudges, or to forgive trespasses. As future Earths were colonized, future wars followed. You have one of these Earths. It is waiting for your story, your wars. As of now there are no cities, no wars, even the continents are unnamed.

But all that will change.

The wars will come.

They always do.

For more information, including rules translations, visit BoardGameGeek.
 
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