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Combat Commander: Pacific (2008)
Publisher: GMT Games
Designer: Chad Jensen
Players: 2
Ages: 12 and up
Duration: 120
Languages: english 
B&B Price
1 in Penn
List Price $79.00
You Save 36%
“It was a sly and sneaky kind of combat which never resembled the massive and thunderous operations in Europe, where tank battalions were pitted against tank battalions and armies the size of city populations ponderously moved and maneuvered. The Pacific was a different war.”
    - General Robert L. Eichelberger

Combat Commander: vol. III – Pacific (CC:P) is a card-driven wargame covering WWII tactical infantry combat in southeast Asia and on the islands of the Pacific. In this stand-alone third installment of the Combat Commander series of games, one player assumes the role of Japan while another commands the forces of the Allies, be it the Pacific Commonwealth or the United States. These two players will take turns playing one or more cards from their hands in order to activate their units on the mapboard for various military functions.

Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific objective chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s map edge.

While utilizing Combat Commander: Europe's basic rules, CC:Pacific includes numerous rule tweaks and additions in order to more accurately portray tactical warfare as experienced by the participants in and around the Pacific and Indian Oceans. This will slightly ramp up the complexity of the Combat Commander series while at the same time imparting a bit more depth and realism. Just a few of the additions include:
- Banzai attacks
- BARs and Thompson SMGs
- Beach landings & river crossings
- Hidden movement
- Caves
- Scouts
- Aircraft
- Bayonets
- Mortar spotting
- Reconnoitering
Sit back, buckle up, and enjoy the ride!

352x large counters (5/8")
280x small counters (1/2")
216x 2.5 x 3.5 cards
6x 2-sided 17 x 22 maps (twelve maps in total)
3x 2-sided 8.5 x 11 nation-specific player aid cards
2x 1-sided 8.5 x 11 generic player aid cards
1x 32-page Rulebook
1x 32-page Playbook
1x Track Display

For more information, including rules translations, visit BoardGameGeek.
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