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Fortress America (2012)
Publisher: Fantasy Flight Games
Designer: Michael Gray
Players: 2 to 4
Ages: 12 and up
Duration: 60 to 120
Languages: english 
B&B Price
$53.30
5+ in Penn
 
List Price $79.95
You Save 33.3%
 
Description
This updated version of the 1986 classic pits the United States against three invading coalitions in a desperate siege. Featuring beautifully crafted components, Fortress America thrusts players into a frightening geopolitical scenario in which diplomacy has failed and another World War has started.

It is the early 21st century. Having suffered a series of devastating terrorist attacks, the U.S. wields a newly developed and horrifyingly destructive weapon technology with desperate fury, lashing out mercilessly at any government suspected of harboring its hidden enemies. The world is stunned by the brutal display. The United Nations attempts to impose punitive economic sanctions on the U.S., but America’s leaders are convinced that they are untouchable, warning that any nation that partakes in such a sanction risks its very existence. Facing few options, an unlikely coalition of nations joins forces to attempt one final plan: the invasion of America.

f the invading forces claim enough U.S. cities, America’s defense is broken and the nation falls. But if the United States can protect its cities for long enough, the invading forces fail to uproot America and their incursion is ended. Fortress America is played over several rounds in which each player musters his forces, moves into enemy-controlled territories, and engages in fierce firefights. But depending on whether you’re the U.S. player or one of the Invaders, your play experience and general strategy will be entirely different. The U.S. must efficiently wield its colossal lasers, the ultimate weapons of mass destruction, in its own defense. What’s more, as U.S. hovertanks, helicopters, bombers, and infantry are destroyed and removed from the map, a steady supply of American guerilla fighters spring up to defend their homeland. The U.S. player is surrounded and alone, and must do his best to fend off advances on three fronts in a series of tense battles.

Contents:
One 24 page rulebook
One game board
13 custom dice
Over 300 detailed plastic figures
Over 50 cards
Over 100 tokens and markers


For more information, including rules translations, visit BoardGameGeek.
 
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