Winds of Plunder is a Euro-style board game set at the close of the Golden Age of Piracy.
As the name implies, there are two central elements to each turn of the game: manipulating the Winds, then gathering as much Plunder for your ship as possible. Plunder translates into Victory Points, and the player with the most Victory Points after nine game turns is the winner.
Players must decide whether to seize control of the winds directly, cooperate with others, or position themselves while plundering to take advantage of their opponents' placement. But while voting for wind direction can be cooperative, the same Wind cubes voted also apply to control of turn order for plundering -- and there, it's every pirate for himself!
COMPONENTS
• A mounted game board depicting the map and the shipboard tally areas
• Instruction booklet
• Quick Start sheet
• Pictographic Reference sheet / Card Text sheet
• Wind arrow marker
• Game Round marker
• "Blackbeard’s" tile
• 18 Victory Point tiles
• 55 playing cards (total)
• 5 Compass tiles (one per player) with rotatable arrow indicators
• 5 sets of player pieces in different colors, each containing:
o 30 wooden Wind cubes,
o a wooden pirate ship marker, and
o a scoring disc

For more information, including rules translations, visit
BoardGameGeek.
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