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Fast Action Battle Series: The Bulge (2008)
Publisher: GMT Games
Designer: Rick Young
Players: 2
Ages: 12 and up
Duration: 240
Languages: english 
B&B Price
$35.20
Currently Unavailable
List Price $55.00
You Save 36%
 
Description
Volume 1: The Bulge brings you the Battle of the Bulge from December 16th through December 27th. You command the division and brigade level units using the historical orders of battle. Like Bradley and Montgomery or Model, you order your forces to key points, and decide how and when to order extra Assets to bolster them. There are never enough of these Assets to give to all the units begging for them, so you need to weigh your decisions carefully. FAB games also make use of Special Actions, which allow the players’ opportunities to the turn the tables on one another throughout the game.

FAB delivers an exciting new blend of units and decisions to the block game genre: your forces are a mixture of wooden blocks and die-cut counters. This blend allows players to face tough command decision choices in a fresh new way.

Blocks: your divisions and brigades are multi-step wooden blocks with printed labels on one side only, with step-losses represented by rotating the blocks. This feature of the blocks evokes a strong sense of the “fog of war” for players. FAB delivers a new twist on units: The pips on the edges of the blocks are color coded to represent troop quality, which can change as a Division suffers losses. Elite Units can lose their edge and become Veteran, while Green Units can harden and become Veteran as they experience the strains of combat.

Counters: Die-cut counters represent (1) additional Assets available to you as the Field Commander and (2) major Events that could have or did occur during the battle. Assets represent engineers, army level artillery, independent armor and infantry.

Components:
• Eighty Two (82) wood blocks
• One (1) sheet of die-cut labels for the blocks
• One (1) sheet of 228 die-cut 9/16” counters
• One (1) Getting Started Card
• One (1) Rule Book (12 pages)
• One (1) Play Book (12 pages)
• One (1) 22” x 32” Mapsheet
• Two (2) Player-Aid Cards
• Four (4) 10-sided Dice

For more information, including rules translations, visit BoardGameGeek.
 
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