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Combat Commander: Mediterranean (2006)
Publisher: GMT Games
Designer: Chad Jensen
Players: 1 to 2
Ages: 12 and up
Duration: 90
Languages: english 
B&B Price
$50.56
Currently Unavailable
List Price $79.00
You Save 36%
 
Important Note!
Players must have a copy of Combat Commander: Europe to play this game. Several scenarios require the American, German and Soviet counters and card decks in order to be played.
 
Description
Combat Commander is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of the Axis (Germany) while another player commands the Allies (America or Russia). These two players will take turns playing one or more “Fate” cards from their hands in order to activate his units on the mapboard for various military functions.

Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific “Objective” chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge.

A game of Combat Commander is played in a series of Game Turns. There is no sequence of play to follow, however: each Game Turn is divided into a variable number of Player Phases, each of which may consist of one or more Fate Card "Actions" conducted by the active player. Fate Card "Reactions" may generally be conducted by either player at any time. "Events" — both good and bad — will occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan.

SCALE: Each hex of a Combat Commander map is roughly 100 feet of distance (about 30 meters). Each complete Player Phase abstractly represents several seconds of real time. Each complete Game Turn abstractly represents several minutes of real time.

Each unit in the game is approximated as either a single Leader, a 5-man Team, or a 10-man Squad. Radios — and individual weapons larger than a pistol, rifle or BAR — are represented by their own counters.

Additional volumes in the Combat Commander series will add new nationalities and locales (Brits in North Africa; Japanese in the Pacific; etc.)

For more information, including rules translations, visit BoardGameGeek.
 
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