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Norenberc (2010)
Publisher: White Goblin Games
Designer: Andreas Steding
Players: 2 to 5
Ages: 12 and up
Duration: 90
Languages: english 
B&B Price
$69.90
Currently Unavailable
 
Description
The modern city of Nuremberg was known as Norenberc during the middle ages, and Norenberc was a thriving center of commerce and craftsmanship. Anyone seeking control of the city would first have to gain control of the guilds, because being in command of the guilds is controlling the city. To do this, one would first have to win over the craftsmen; how better to accomplish this, than by buying their goods? Isn’t the saying “The best friend of a craftsman is a good customer”? This would be a simple plan, but money is scarce, guild prominence rises and falls, and sometimes goods have to be sold again—if possible for a profit—to reinvest in the goods of the more influential guilds and gain their favor.

The one who can best manipulate the flow of commerce to earn the loyalty of the city’s craftsmen and their guests will be the one who gains control of the guilds of Norenberc!

Every turn, all players simultaneously select the guilds at which they wish to take actions, limited by the number of agents at their disposal. Actions include buying and selling goods, and hiring guests that are lodging at the guilds: various craftsmen and also townsmen with useful special abilities. At the end of each round, the guildmaster of each guild will select a favorite from among the players: the one owning the most of that guild’s goods. The favorite of each guild will claim the loyalty of its current guildmaster and earn one of that guild’s crests. The most important guild in the city will also bestow one of the valuable prestige crests upon its favorite.

At the end of the game, players will compare their amassed craftsmen, crests, money, and townsmen to see who has won the game!

Contents:
6 Guildhouses (Brewers, Bakers, Shoemakers, Printers, Tailors, and Hatmakers)
66 Craftsmen (11 for each Guild)
26 Townsmen
72 Goods tokens (12 for each Guild)
Talers (Coins of various denominations)
40 Agents (8 in each player color)
24 Guild Crests (4 for each Guild)
30 Action Cards (5 of each type)
5 Turn Order Markers
4 Prestige Crests
5 Pass Tokens (1in each player color)
5 Vaults (1 in each player color with scoring track on the back)
Rules


For more information, including rules translations, visit BoardGameGeek.
 
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