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Evo (2011)
Publisher: Asmodee Editions
Designer: Philippe Keyaerts
Players: 2 to 5
Ages: 12 and up
Duration: 120
Languages: english 
B&B Price
$31.99
1 in Penn
 
List Price $49.99
You Save 36%
 
Description
The tribes gather around the watering holes, the ground resonates with the heavy footsteps of the giants and the sun rises high into the sky. Little by little, the guides start to abandon their mounts. The psychic link that binds them to their animals has become terribly painful. The organisms suffer and transmit their despair to their human companions. The end is near. They won’t survive the death of their dinosaurs. But elsewhere, other species from the other side of the island, better able to resist the excessive heat than their giant counterparts, have begun to proliferate.
— Meziaky, savannah walker and witness to destiny

In EVO, you play a nomadic people in symbiosis with a primitive reptilian species. You travel the wild open spaces of Kumtagh with your mounts, you will use your knowledge of biology to help them adapt and succeed against both the hostile and changing climate and other competing species.

Technically, you will earn mutation points (MP in the remainder of the rules) during the course of the game. The player with the most at the end of the game is the winner. In the event of a tie, the player with the most dinosaurs wins. If the game is still tied, it’s a draw.

Contents:
2 Double-sided boards
1 Climate wheel
1 Biology lab
5 Clan markers
5 Dinosaur boards
48 Gene tokens
88 MP tokens
40 Dinosaurs (8 per player)
1 Bag
1 Combat die
Rules


For more information, including rules translations, visit BoardGameGeek.
 
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