Home » Card Games » Nuts My Account  |  Cart Contents  |  Checkout   
Search
Begins with

My Boards & Bits
MyReservations
MyRequests
MyWishlist
MyAccount
Categories
* In Stock
Game Salute NEW
Free Shipping
Pre-orders
Super Specials
Bits!
Gift Certificates
New Items:
•Zpocalypse: Zmaster New Releases
New Items:
•Zpocalypse: Zmaster Board Games
New Items:
•Munchkin Holiday Surprise Card Games
2-Player Games
War Games
New Items:
•Munchkin Holiday Surprise
•Zpocalypse: Zmaster Expansions
Party Games
Imported
Kids Games
Dexterity
Dice Games
Fantasy/RPG
Hard 2 Find
Accessories
DVD/Trivia
Magazines
Oops! Box Damage
   = New items
Publishers
Designers
Information
Policies
FAQ
Payments
Shipping/Pick-up
International Orders
Privacy Notice
Contact Us
Nuts! (2011)
Publisher: WildFire LLC
Designer: Matthew Grau
Players: 2 to 6
Ages: 13 and up
Duration: 30
Languages: english 
B&B Price
$6.36
2 in Penn
 
List Price $9.95
You Save 36%
 
Description
Squirrels love nuts. I know they do because I've seen the little critters fighting over nuts, drooling over nuts, taking other animals hostage while demanding nuts as ransom. In short, they'll do almost anything for nuts – and since you are a squirrel in Nuts!, you must now be as equally nut-crazed.

To start the game, each player receives one nut card – which come in values 1-5, with a single 7 pointer – and five cards from the play deck. The play cards go in your hand, and the nut is placed face up on the table in front of you. Play cards come in four types:

• Grab cards let you grab a nut from another player's stash in various ways, for example, "Grab any one nut card worth 4 or less."

• Defense cards can prevent your nuts from being grabbed, e.g., "Stop someone from grabbing one of your nuts."

• Mayhem cards are bad things that can happen, e.g., "Choose two other players. They must both miss their next turn."

• Antics cards are ways that things do not go as planned when grabbing nuts, e.g., "Draw the top card of the nut deck and put it in your stash."

On a turn, you first reveal the top nut card and add it to your stash. Then you play one Grab, Mayhem or Antics card on another player; that player may play a Defend card to possibly prevent your action. Instead of playing a card, you can discard any number of cards from your hand, then draw replacements from the play deck. As soon as someone has more than 20 points worth of nuts, the game ends and this player wins.

For more information, including rules translations, visit BoardGameGeek.
 
Customers who bought this product also purchased
B-Movie: Cannibal Pygmies in the Jungle of Doom
B-Movie: Cannibal Pygmies in the Jungle of Doom
Solution Graphics
Shopping Cart more
0 items
MyWishlist more
Click to add
Nuts!
to MyWishlist

Click to be
notified when
Nuts!
is in stock!
Jun Pre-orders more
Claustrophobia
 Claustrophobia
$41.60

Planet Steam
 Planet Steam
$39.96

Ghost Stories: White Moon
 Ghost Stories: White Moon
$30.05

More...
New & Restocks more
Power Plant Resource Marker Set [84]
Power Plant Resource Marker Set [84]
$25.59
06/17/2013
Cloud 9
Dice Tower - Nautical
Gunship: First Strike!
Gunship: First Strike! Asteroids!
Gunship: First Strike! Crewmates!
Gunship: First Strike! Green & White Carriers
Gunship: First Strike! Gunship Mk II
Gunship: First Strike! Punchboard Tokens
Gunship: First Strike! Upgrade Decks
Hanabi
High Noon Saloon
Power Plant Resource Marker Set [84]
Thurn and Taxis: All Roads Lead to Rome
06/14/2013
7 Wonders: Leaders
A Game of Thrones LCG: Epic Battles - Revised
Airlines Europe
Battle for Normandy Expansion - Ziplock
Battle Line
Commands & Colors: Napoleonics 2nd Printing
Conflict of Heroes: Awakening the Bear - 2nd Edition
Counter Sheets Blank 1/2" Multi-color - Half Sheet
Elk Fest
Family Games: 100 Best
Food Fight
Formula D: Sebring/Chicago
Imperial
More...

Copyright © 2013 Boards & Bits