Night in the „Arosa“ hotel. Creaking fl oor boards, banging window shutters, strange
noises. Behind the wafer-thin walls, no sound remains hidden from eavesdropping ears.
Suddenly: a bang! A scream! Hurried steps fade away …
Nobody saw anything! But everybody heard everybody else … There are clues from the
hotel guests on all fl oors. But which of them will be discovered? And which of them
will remain hidden? If you don’t want a murder rap pinned on you, you should lay the
blame on the other players instead. Because one thing is for sure: the overwhelming
evidence will convict the culprit.
The players arouse suspicion: they throw their clues (in the form of little wooden
cubes) into the shaft of the hotel tower. If you prick up your ears, you‘ll be able to
guess on which fl oors the suspicious clues come to rest. With this knowledge, you can
denounce other players and cover your own tracks.
The culprit is the one who has left particularly suspicious clues in the vicinity of the
scene of the crime. Whoever attracts the fewest suspicious facts, wins.
Contents:
1 Very cool hotel (in 8 parts)
2 Victims (red cubes)
120 Clues (wooden cubes in 6 colors)
Gameboard
Rules
Game Board 60 Cards 12 Markers Rule Book
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